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Although achievements would seem antithetical to the experience, I still wish I got a bigger pat on the back when I beat my high scores or made daring leaps of faith.
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After putting a significant amount of time into Impossible Road, I found myself wishing a more detailed display of stats was available. Surprisingly, falling from that height will still make you nervous. The fact that Impossible Road so perfectly simulates this sense of height and gravity with nothing but the draw distance of the unending road is a true achievement in visual design. You get a total of a few seconds of freefall time to land on the road again before the screen fades to white and asks you to try again. When I first rolled over the edge of the road and found myself freefalling into the white backdrop only to miraculously land on the road again further along – I knew Impossible Road was something special. The good news is that you’ll likely be so enthralled with getting your little ball to roll further down the road that you might not notice at first. It’s a little weird to write about Super Hexagon now, because it was released way back in 2012, and got a whole lot of press back then. It’s unfortunate that Impossible Road doesn’t feature a slower mode to balance the harsh learning curve (after all, even Super Hexagon had three difficulty modes). Recently I’ve been playing games on my phone a lot more often, so I figured I’d highlight the first game I ever bought for it: Super Hexagon by Terry Cavanagh. The gameplay is similarly minimalist, as Impossible Road has just one mode of play – no options, no menus, no achievements (other than high score leaderboards), and no difficulty modes. The backdrop is completely blank and the only thing that gives you a sense of depth is the contorted road that fades off into the distance below.
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Developer, artist, and one man team Kevin Ng uses as few colors and elements as possible – and the results are fantastic. Impossible Road's art is strikingly minimalist. The goal of Super Hexagon is to control a small triangle which circles around a central hexagon (which occasionally collapses into a pentagon or square in the hexagon and hyper hexagon difficulty) attempting to avoid contact with incoming 'walls'.
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In case you’re wondering – yes, it’s insanely hard. Super Hexagon is a game played by Markiplier. You’re only defense against certain death is your ability to maneuver The Vessel at these insane speeds by pressing on the left or right of the screen. But this is no ordinary “road” – it’s really more of a downward spiraling chasm of death a rollercoaster ride that you’re not strapped in to. You control a white ball – or “The Vessel”, as it’s called – from a third-person perspective as it rolls along a blue road that twists and turns with devilish fervor.
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